〈 PLAYER INFO 〉
NAME:
AGE:
JOURNAL:
IM / EMAIL:
PLURK:
RETURNING:
〈 CHARACTER INFO 〉
CHARACTER NAME: Darth Marr
CHARACTER AGE: 70 (65 then dead for 5-ish years)
CANON ORIGIN: Star Wars: The old Republic
CHRONOLOGY: Before (Player Character) reaches Odessen, but after spending several years hanging out as a Force Ghost
CLASS:
HOUSING:
BACKGROUND:
PERSONALITY:
While attaining power was important to every Sith, Marr always felt that the good of the Empire and its citizens should be put above personal advancement. A philosophy that was very uncommon among the Dark Council and the upper levels of the Sith Hierarchy. So while he would happily torture someone for information and had no problem slaughtering opponents, Marr did so because he genuinely believed in protecting the Empire as a worthy goal.
For him, being a member of the Dark Council, and specifically having the Sphere of Defense of the Empire, was an honor and a responsibility, and that personal power ought to serve the goal of the Empire, rather than serving the Empire being used as a path to personal power. He had a love of battle and warfare that exceeded many Sith, as he viewed it not as a means to an end or to prove one's strength, but as a necessity to become stronger. This devotion to warfare is likely a result of attaining his position at such a young age. In his early twenties, he was already one among few, and the personal conflicts which frame most Sith's early careers were behind him, leaving only those that involved defending his position from would-be assassins or challengers, and going to war. Given that he comes into his position around the start of the Great Galactic War with the Republic, a conflict which lasts for almost thirty years (and thus, more than half of his life) by the time it ends in Sith Victory, it is unsurprising that he views war and conflict so positively.
Darth Marr was also known for taking actions to bolster the Empire's strength. He made it a point to personally ensure several Force-Sensitive Imperials were transported to Korriban and enrolled in the Sith Academy. Likewise, he made it a point to have Jedi Prisoners delivered to him so he could attempt to convert them to the dark side rather than merely destroying them. As a commanding officer, Marr was tough and threatening, but not known for killing or attacking subordinates. Unlike most Imperials, Marr did not discriminate against those who were not human or of Sith Pureblood descent. This, along with the rampant infighting, were a source of frustration for Marr. He did not approve of discrimination based on species, as it held talented individuals down when they could be better utilized in higher positions. Likewise, he detested those in power using their position to secure favorable postings for less-competent friends and relatives. All of those factors hindered the Empire, to the point that while it should have been more than a decade of growing stronger before renewed conflict, the Empire, and the Dark Council, suffered many setbacks right as they returned to open war with the republic.
While Marr did not fear death, seeing it as an inevitability, he was increasingly aware that his time was growing short just as the Empire was seeing it's most dire situations. His years of exposure and immersing himself in the Dark Side had greatly reduced his ability to feel emotions, but faced with complete defeat within a month, even Marr was visibly angered and frustrated when the last ditch-effort he arranged seemed on the verge of failing. He was not one to waste resources, but he willingly fought losing battles over multiple star systems, giving up ships and entire legions of soldiers in battles he knew were un-winnable, all for the sake of buying time to avoid certain collapse of the empire.
Marr's dulled emotions and unusually reasonable nature for a Sith may have been why he was able to so quickly enact a cease-fire over Rishi. He even commented that his fellow Dark Councilors would not support a cooperative action, despite the threat that Revan and the return of the Emperor posed. Darth Marr and Jedi Grand Master Satele Shan had great difficulty keeping their respective subordinates in line, and on the Imperial side, Marr was the primary driving force for cooperation. The fact that it didn't dissolve into violence between the two sides is a testament to the discipline Marr enforced on his forces, and his own willingness to cooperate no matter how he disagreed.
He was quite confident in his own ability, and viewed only Revan and the Emperor as superior to him in strength. In fact, he also commented there was only one other as Force User he considered his equal in strength, Jedi Grand Master Satele Shan. Marr was also among the Sith to live long enough and delve deeply enough into the Dark Side that he lost much of his capacity for human emotion. Joy, love, compassion, grief, sadness, fear; those things have been largely beyond his ability to feel for a long time.
His unyielding personality was ultimately what led to his death on Zakuul, as he knew he could not truly hope to fight Valkorian/Darth Vitiate after the Sith Emperor had fed upon the entire population of Ziost, but he attempted to fight anyway rather than kneel. That was a mistake that Marr learned from, and had plenty of time to analyze and reconsider during his time on Odessen.
He came to see the flaws in Sith Philosophy, though he did not abandon it entirely. He still viewed himself as a Sith Lord as evidence by his choice of continuing to appear as Darth Marr, rather than as he might have appeared without his armor. His desire to protect the Empire had extended to encompass protecting the Galaxy. His understanding and connection to the Force became much deeper, and he incorporated the parts of Jedi philosophy he felt were worthwhile, while discarding the rest.He still saw himself as a Sith, but being dead and unable to effect the course of history on his own made him considerably more philosophical.
For him, gaining power was still the purpose of using the Force, and using that power to bring about stability, something both Jedi and Sith sought, though through very different means. He came to view the conflict between Jedi and Sith as an unfortunate aspect of gravitating to the extremes of the light side and dark side of the force. For all that it binds the galaxy together, it also tears people apart. It was his hope that what he and Satele Shan spent years learning on Odessen could lead the player character to bring stability to the Galaxy.
POWER:
The Force: Darth Marr is exceptionally strong in the Force, and in the Dark Side of the force in particular. While he has come to understand the Light Side of the force, those who can sense him will still feel a very dark presence.
His strength and training with the force him a number of powers and abilities and comes with a couple of slight drawbacks. According to the in-game information, Marr is a terror on the battlefield. 'Tales spread through the Republic of the masked Dark Council member who routed whole armies and deflected assaults more thoroughly than any planetary shield.'
Telekinetics: Marr is very well-versed in using the force in this manner. Using the force to push, lift, throw, and crush his enemies is a common tactic in his fighting style. Likewise, he uses the force to augment his light-saber throws, able to send his blade spinning in deadly arcs that carve through large numbers of enemies.
Physical Augmentation: He is very physically fit, despite his age. Being put in a new body will have undone most of the damage done to him by his continued and heavy use of the Dark Side. But even when his body was nearing its end, he was capable of incredible feats of strength and speed, able to leap great distances and move at incredible speeds that could make him difficult to track even for other force users (as seen in 'The Price of Power' short story). Part of this augmentation to includes an increased tolerance of pain, as in the same story as mentioned above he is seen taking a partial hit from force lightning and doing no more than having a slight twitch in response.
Force Lightning: Marr has demonstrated great skill and strength with this particular skill, shooting lightning from his hands, as well as creating a swirling vortex of it when the situation demands a more theatrical touch.
Force Senses: Marr has very acute senses which have only grown stronger since spending years as Force Ghost, able to sense other force users, the usual limited precognition that is necessary for deflecting blaster bolts with a lightsaber. The force occasionally allows for 'visions' though they are not controllable. Marr forced his apprentice to experience a force vision of the coming conflict on the planet Balmorra by nearly killing her, so it is likely he could do the same with another Force Adept. Such visions can be difficult to interpret or very vague.
Force Ghost: When he's dead, Marr can appear as an incorporeal spirit and talk to people. He can also choose to be visible and be heard by only specific force users. This ability only comes into play while Marr is dead.
Summon Sith Warrior Equipment:
This power slot gives Marr the ability to summon his special augmented armor and the lightsaber of Tulak Hord, which he has used for most of his life.
The armor is literally how he sees himself, that the body beneath is simply the aging and failing vessel, rather than the symbol of Imperial strength and resilience that he wishes to be.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
LOGS POST (PROSE) SAMPLE:
FINAL NOTES:
NAME:
AGE:
JOURNAL:
IM / EMAIL:
PLURK:
RETURNING:
〈 CHARACTER INFO 〉
CHARACTER NAME: Darth Marr
CHARACTER AGE: 70 (65 then dead for 5-ish years)
CANON ORIGIN: Star Wars: The old Republic
CHRONOLOGY: Before (Player Character) reaches Odessen, but after spending several years hanging out as a Force Ghost
CLASS:
HOUSING:
BACKGROUND:
PERSONALITY:
While attaining power was important to every Sith, Marr always felt that the good of the Empire and its citizens should be put above personal advancement. A philosophy that was very uncommon among the Dark Council and the upper levels of the Sith Hierarchy. So while he would happily torture someone for information and had no problem slaughtering opponents, Marr did so because he genuinely believed in protecting the Empire as a worthy goal.
For him, being a member of the Dark Council, and specifically having the Sphere of Defense of the Empire, was an honor and a responsibility, and that personal power ought to serve the goal of the Empire, rather than serving the Empire being used as a path to personal power. He had a love of battle and warfare that exceeded many Sith, as he viewed it not as a means to an end or to prove one's strength, but as a necessity to become stronger. This devotion to warfare is likely a result of attaining his position at such a young age. In his early twenties, he was already one among few, and the personal conflicts which frame most Sith's early careers were behind him, leaving only those that involved defending his position from would-be assassins or challengers, and going to war. Given that he comes into his position around the start of the Great Galactic War with the Republic, a conflict which lasts for almost thirty years (and thus, more than half of his life) by the time it ends in Sith Victory, it is unsurprising that he views war and conflict so positively.
Darth Marr was also known for taking actions to bolster the Empire's strength. He made it a point to personally ensure several Force-Sensitive Imperials were transported to Korriban and enrolled in the Sith Academy. Likewise, he made it a point to have Jedi Prisoners delivered to him so he could attempt to convert them to the dark side rather than merely destroying them. As a commanding officer, Marr was tough and threatening, but not known for killing or attacking subordinates. Unlike most Imperials, Marr did not discriminate against those who were not human or of Sith Pureblood descent. This, along with the rampant infighting, were a source of frustration for Marr. He did not approve of discrimination based on species, as it held talented individuals down when they could be better utilized in higher positions. Likewise, he detested those in power using their position to secure favorable postings for less-competent friends and relatives. All of those factors hindered the Empire, to the point that while it should have been more than a decade of growing stronger before renewed conflict, the Empire, and the Dark Council, suffered many setbacks right as they returned to open war with the republic.
While Marr did not fear death, seeing it as an inevitability, he was increasingly aware that his time was growing short just as the Empire was seeing it's most dire situations. His years of exposure and immersing himself in the Dark Side had greatly reduced his ability to feel emotions, but faced with complete defeat within a month, even Marr was visibly angered and frustrated when the last ditch-effort he arranged seemed on the verge of failing. He was not one to waste resources, but he willingly fought losing battles over multiple star systems, giving up ships and entire legions of soldiers in battles he knew were un-winnable, all for the sake of buying time to avoid certain collapse of the empire.
Marr's dulled emotions and unusually reasonable nature for a Sith may have been why he was able to so quickly enact a cease-fire over Rishi. He even commented that his fellow Dark Councilors would not support a cooperative action, despite the threat that Revan and the return of the Emperor posed. Darth Marr and Jedi Grand Master Satele Shan had great difficulty keeping their respective subordinates in line, and on the Imperial side, Marr was the primary driving force for cooperation. The fact that it didn't dissolve into violence between the two sides is a testament to the discipline Marr enforced on his forces, and his own willingness to cooperate no matter how he disagreed.
He was quite confident in his own ability, and viewed only Revan and the Emperor as superior to him in strength. In fact, he also commented there was only one other as Force User he considered his equal in strength, Jedi Grand Master Satele Shan. Marr was also among the Sith to live long enough and delve deeply enough into the Dark Side that he lost much of his capacity for human emotion. Joy, love, compassion, grief, sadness, fear; those things have been largely beyond his ability to feel for a long time.
His unyielding personality was ultimately what led to his death on Zakuul, as he knew he could not truly hope to fight Valkorian/Darth Vitiate after the Sith Emperor had fed upon the entire population of Ziost, but he attempted to fight anyway rather than kneel. That was a mistake that Marr learned from, and had plenty of time to analyze and reconsider during his time on Odessen.
He came to see the flaws in Sith Philosophy, though he did not abandon it entirely. He still viewed himself as a Sith Lord as evidence by his choice of continuing to appear as Darth Marr, rather than as he might have appeared without his armor. His desire to protect the Empire had extended to encompass protecting the Galaxy. His understanding and connection to the Force became much deeper, and he incorporated the parts of Jedi philosophy he felt were worthwhile, while discarding the rest.He still saw himself as a Sith, but being dead and unable to effect the course of history on his own made him considerably more philosophical.
For him, gaining power was still the purpose of using the Force, and using that power to bring about stability, something both Jedi and Sith sought, though through very different means. He came to view the conflict between Jedi and Sith as an unfortunate aspect of gravitating to the extremes of the light side and dark side of the force. For all that it binds the galaxy together, it also tears people apart. It was his hope that what he and Satele Shan spent years learning on Odessen could lead the player character to bring stability to the Galaxy.
POWER:
The Force: Darth Marr is exceptionally strong in the Force, and in the Dark Side of the force in particular. While he has come to understand the Light Side of the force, those who can sense him will still feel a very dark presence.
His strength and training with the force him a number of powers and abilities and comes with a couple of slight drawbacks. According to the in-game information, Marr is a terror on the battlefield. 'Tales spread through the Republic of the masked Dark Council member who routed whole armies and deflected assaults more thoroughly than any planetary shield.'
Telekinetics: Marr is very well-versed in using the force in this manner. Using the force to push, lift, throw, and crush his enemies is a common tactic in his fighting style. Likewise, he uses the force to augment his light-saber throws, able to send his blade spinning in deadly arcs that carve through large numbers of enemies.
Physical Augmentation: He is very physically fit, despite his age. Being put in a new body will have undone most of the damage done to him by his continued and heavy use of the Dark Side. But even when his body was nearing its end, he was capable of incredible feats of strength and speed, able to leap great distances and move at incredible speeds that could make him difficult to track even for other force users (as seen in 'The Price of Power' short story). Part of this augmentation to includes an increased tolerance of pain, as in the same story as mentioned above he is seen taking a partial hit from force lightning and doing no more than having a slight twitch in response.
Force Lightning: Marr has demonstrated great skill and strength with this particular skill, shooting lightning from his hands, as well as creating a swirling vortex of it when the situation demands a more theatrical touch.
Force Senses: Marr has very acute senses which have only grown stronger since spending years as Force Ghost, able to sense other force users, the usual limited precognition that is necessary for deflecting blaster bolts with a lightsaber. The force occasionally allows for 'visions' though they are not controllable. Marr forced his apprentice to experience a force vision of the coming conflict on the planet Balmorra by nearly killing her, so it is likely he could do the same with another Force Adept. Such visions can be difficult to interpret or very vague.
Force Ghost: When he's dead, Marr can appear as an incorporeal spirit and talk to people. He can also choose to be visible and be heard by only specific force users. This ability only comes into play while Marr is dead.
Summon Sith Warrior Equipment:
This power slot gives Marr the ability to summon his special augmented armor and the lightsaber of Tulak Hord, which he has used for most of his life.
The armor is literally how he sees himself, that the body beneath is simply the aging and failing vessel, rather than the symbol of Imperial strength and resilience that he wishes to be.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
LOGS POST (PROSE) SAMPLE:
FINAL NOTES: